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Hi!

I'm Floris

a Product Owner with a Passion for Game Design

Welcome to my portfolio website, showcasing my game development and hobby projects!

About Me

I'm a software engineer and game developer, currently working as a Product Owner at Dynatos.

My academic background includes an MSc in Game and Media Technology and a BSc in Game Technology, both in computer science, where I specialized in C# (.NET) and Unity.
My skill set also extends to C++, Python, Haskell, Kotlin, HTML, CSS, SQL, and PHP. These languages have enabled me to complete diverse projects, ranging from AI development to real-time ray tracing.

My journey in game development was well underway when I pursued a minor in Game Design at the HKU (University of the Arts Utrecht).
This experience sparked a deeper passion for crafting engaging and immersive experiences, which grew even stronger as I took on several personal projects that allowed me to push my creativity and technical skills further.

In my portfolio, I showcase projects that I’ve worked on as a solo developer or as part of a team.
These projects reflect my passion for game design and development, and I’m proud to share them with you. Take a look!

Portfolio Projects

Temple of Bastet

Temple of Bastet

2022-01-01

Life Sim

Life Sim

2021-12-01

Compute Shaders

Compute Shaders

2021-06-01

Bird Attack

Bird Attack

2019-12-01

Blast Off!

Blast Off!

2019-04-01

Path Tracer

Path Tracer

2019-01-01

Car Tutor

Car Tutor

2018-12-01

Dodger

Dodger

2018-01-01

Audio Visualiser

Audio Visualiser

2017-12-01

Mars Walker

Mars Walker

2017-11-01

The Blind Game

The Blind Game

2017-10-01

Ray Tracer

Ray Tracer

2016-06-01

Legacy Rogue

Legacy Rogue

2016-01-01