Project Overview
“Rogue Flick” was a month-long experimental project where I focused on exploring a fun and novel combat system. Taking inspiration from my earlier Dodger game, I wanted to experiment with controls that combined both touch and mouse inputs in a seamless and intuitive way.
The concept revolves around the player controlling a ball that can be “flicked” into enemies to deal damage. Over the course of the project, I created three prototypes, each testing different variations of the flick mechanic. The goal was to test and iterate quickly, while also enhancing the game feel with small VFX effects and snappy interactions.
Development Highlights
- Input Mechanics: Designed the flick mechanic to work seamlessly with both mouse and touch inputs.
- Game Feel Enhancements: Added subtle VFX, like trails and collision effects, to make the mechanic feel more impactful and satisfying.
- Prototyping Focus: Prioritized quick iteration cycles to explore what made the flick mechanic enjoyable.
While I am happy with the final prototype, I decided not to expand it into a full game as I didn’t feel inspired to build further systems around the concept.
Media Showcase
Below is a short GIF demonstrating the most successful prototype of the Rogue Flick mechanic:
Reflection
This project served as a great opportunity to explore innovative gameplay mechanics in a short amount of time. It also reinforced the importance of iterative design and focusing on player feedback and game feel when developing unique controls.
While the prototypes won’t evolve into a full game I did learn from experimenting with hybrid input systems and VFX.