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Ray Tracer

First basic ray tracer

Ray Tracer

The “Ray Tracer” project was an assignment for our first Graphics course, where we explored and experimented with different rendering techniques. Over the course of two months, we developed a program that simulated the behavior of light rays to render a 3D scene, using a method called ray tracing.

The challenge lay in getting the mathematical model to work correctly. This involved simulating “light” rays in reverse: sending a ray through each pixel of the screen and tracing its path until it either reached a light source or was extinguished after too many bounces.

For this assignment, we implemented the following key techniques:

While the performance of this ray tracer was typical for a first attempt, with minimal optimizations, it was a visually rewarding experience. This project also laid the foundation for future explorations into rendering techniques.

The project was completed in collaboration with: