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Ethereal Odyssey

Trying to find my style

Ethereal Odyssey

Project Overview

Ethereal Odyssey builds on the workflow and lessons learned during the development of Centurion, focusing on streamlining development and creating a richer gameplay experience. The project incorporates:

While the game is currently on hold, it represents a strong foundation for future continuation with refined lore and game design.



Development Highlights

Streamlined Workflow

Building on the Unity templates and workflows established in Centurion, this project utilized:



Gameplay Features

Nexus Atrium: The In-World Hub

The Nexus Atrium acts as a sanctuary for the player, connecting the overworld to the various temples. Key features include:

Nexus Atrium Hub

Dynamic Combat System

Combat combines active player-driven abilities with passive assistance from the Animus Obelisk. Key mechanics include:

Combat Gameplay

Skill Tree System

To enhance gameplay progression, a custom Skill Tree Editor Tool was developed in Unity. This tool allows for easy creation and editing of abilities, streamlining future content creation.

Skill Tree Editor Tool





Lore Highlights

The game is set in a fantasy version of the Roman Empire, where the player is tasked with retrieving lost souls scattered across corrupted temples. The overarching narrative is steeped in Roman mythology, featuring gods, heroes, and spectral entities.
Key lore elements:



Reflection

This project successfully:

While the game was put on hold to refine its lore and overall design, Ethereal Odyssey remains a strong foundation for future development.