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Temple of Bastet

A halted experiment in game design

Temple of Bastet

Temple of Bastet was an ambitious hobby project aimed at extending my game design and development skills. The project envisioned a blend of exploration, defense, and resource management, set in an Egyptian-themed world where the player embodies Bastet, the goddess of protection and fertility. While the scope of the game ultimately proved too large for my available time and experience, it served as a rich learning experience.


Gameplay Overview


Progress and Features

The following features have been developed for the project.

Player Movement

Player Movement Demo

Combat System

Combat Demo

Souls and Treasure System

Soul Collection Demo

Environment Design

Treasure Room Screenshot


Challenges and Reflections

The project faced several challenges:

  1. Scope Management: The ambitious nature of the project exceeded the time and experience I could dedicate to it as a solo developer.
  2. Skill Gaps: While I learned a lot about Unity’s VFX tools, tilemaps, and combat systems, the lack of prior experience in some areas slowed progress.
  3. Iterative Development: Balancing exploration and defense mechanics in a fun and intuitive way required more iterations than initially expected.

Despite these challenges, the project taught me valuable lessons about scoping, project management, and technical workflows in Unity.


Outcome

After three months of development, I decided to halt the project. While Temple of Bastet remains incomplete, the experience gained from it has significantly shaped my future projects. The game remains a concept I may revisit with more refined skills and a clearer scope.


Screenshots

Player Movement Demo

Player Movement: Early gameplay showing WASD movement and dashing mechanics.

Combat Demo

Combat System: Player and enemy interactions with attacks and dynamic AI behavior.

Soul Collection Demo

Soul Collection: Retrieve souls while balancing the risk of losing your soul cannister.

Treasure Room Screenshot

Treasure Room: A designed room showcasing destructible objects and environmental details.


Source Code

Explore the source code for Temple of Bastet on BitBucket.