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Blast Off!

A space simulation game

Blast Off!

Blast Off! was a project completed during the master’s course Game Physics, where Niels Mulder and I implemented a simulation of the solar system in Unity, using custom physics calculations. The project combined a physics-based space simulation with gameplay elements, resulting in both an educational tool and an engaging game.

Gameplay and Features

Technical Challenges

The project posed a number of mathematical and physics challenges, requiring us to:

Timeline and Outcome

This two-month project was completed under a tight deadline but exceeded our expectations. The final product featured an impressive space simulation that adhered to the laws of physics, as well as some basic gameplay. The project was well received for its combination of technical depth and fun gameplay.

Images and Screenshots

Below are some visuals showcasing key aspects of the project:

Rocket Gameplay

Rocket Gameplay: Navigate a rocket to its destination while accounting for gravity and trajectory.

Solar System Simulation

Solar System Simulation: An accurate simulation of the solar system based on gravitational interactions.

Sandbox Mode with Two Suns

Sandbox Mode: Create custom solar systems, including unique setups like multiple suns.

You can explore the project and its source code on GitHub.