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Life Sim

A surprise project for my brother (and his wife)

Life Sim

Life Sim is a 2D platformer I created as a the yearly surprise for my brother. The game reflects some of the significant events in his life that year, such as his engagement and the global pandemic. The main objective of the game is for the player, controlling a character based on my brother, to save his fiancée from the virus and bring her the engagement ring.

Gameplay and Features

Technical Learnings and Challenges

This was my first time building a full 2D game in Unity, which introduced me to new tools and workflows:

Images and Screenshots

Here are some visuals from the project:

Level Overview

Level Overview: A snapshot of the game world, showing tile-based levels and key game elements.

In-Game Screenshot

Gameplay: The player avoids virus enemies and collects hearts while navigating the level.

Outcome

The game was a success as a personalized gift and was greatly enjoyed by its intended audience. Despite its short development timeframe of two months, the project pushed me to learn and experiment with Unity’s 2D features, which were previously unfamiliar. This experience also reinforced the value of focusing on scope and designing enjoyable gameplay within tight constraints.

You can explore the source code for Life Sim on GitHub.