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Centurion

Finding my workflow

Centurion

Project Overview

“Centurion” was a project designed to improve my workflow for game development after realizing inefficiencies during the development of Temple of Bastet. For this project, I focused on:

This project revolved around creating a simple ARPG with minimalistic combat mechanics:

While the game itself remained a prototype, the insights gained in terms of workflow and design will benefit future projects.



Gameplay Features

In-World Main Menu

One of the key experiments in this project was to create an immersive main menu. Instead of a traditional menu, players navigate and interact with the menu as part of the game world.

Centurion Start Menu

Exploration and Combat

The gameplay was designed for quick sessions, with players navigating hex-based maps. Combat was intentionally minimalistic, with the following core mechanics:

Centurion Exploration and Combat





Reflection

This project successfully achieved its primary goals: